DOPAMINE is a take on the infamous particle spill, but this time in the form of an interactive audiovisual installation setting: Real-time control of the virtual actor's movement speed and dynamic particle flow using an infrared camera, Unreal Engine and MAX. A deforming particle swarm only spreads when the user's movement intensity exceeds a certain threshold.
DOPAMINE expands my recent exploration of virtual children characters in various interactive artistic and social settings.